![]() ![]() On is release in 2010, Amnesia really changed the idea of what horror could be. ![]() And then those elements that were so typically Amnesia started turning up in other games. Amnesia‘s tense game of hide and seek provided a thrill of adrenaline like no other I had experienced before, and I was hooked.īut no other game really came close, at least not at that point, so I replayed Amnesia until even the most terrifying moments were so familiar they couldn’t shock me anymore. 24 hours later we emerge: shaking, triumphant, changed for good. ![]()
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